Wednesday, July 3, 2019

Weekly Update (Part 4)


Week 26
Wed 26.6 - Oodi, group room
The project is moving forward and people are starting to find their perspective towards the process. The main goals for this week were: 1) to understand the artistic styles of the involved designers and 2) to form a solid schedule and plan with coders. The first goal was achieved as designers started to find their place on the right graphics-team after expressing their personal artistic view. The graphical vision - style of the game also started to become clear. To simplify, there are two main graphical scenes; real-world and dead-world. Former is ikea kind of clear and straight lines, and latter is more like curling hair etc. The second goal was found to be too hard to achieve because there needs to be a plan/pictures of the scenes before any real coding-schedule can be made. It was concluded that the project is still too much in the head of the game designer (Helena), so she has to draw sketches of the game scenes, and talk through them! The whole workgroup, in general, should talk more about their thoughts on the game in order to make it clear for themselves. It's important that everyone participating in this project defines their angle and incentive every week, and asks every question out loud. Helena has been working on the scene-pictures that will help the whole workgroup to be on the same page. Now we need just more defining and talking and breathing... this is starting to be really exciting! The hard part is that Helena and me (Esa) have all the kids on summer vacation so the time available for this project is fractional! This can be seen positively though - we need to take it slow and not to rush on things! On my behalf im sorry that this report is coming so late and that it is so tiny. I'm trying to make the following report on the same week, right after the wednesday-meeting (at thursday maybe). Please ask on this page, or email if you want to know more about the project as it is right now! Peace!