Friday, June 14, 2019

Weekly Meeting (Part 1)

KE 5.6 - Oodi, work-space 7 Posted by: Helena (psykkis)

I'm sorry that this message is coming so late, but I have been thinking about the right form, schedules, resources, etc. Firstly, I have to say that I'm very thankful that this project finally started! :) It was so cool to see what kind of angles people had, and I'm really excited to see that how will this project come together, slowly as piece by piece. Yeah! :).


This is what we did in the meeting:


1) We talked about the game being 2D or 3D and didn't really come to any solution. Please give your viewpoint on this topic if you have one, so we can find the right solution!


2) We talked about the angle of the game, and watched some examples from different games (these games - that represent somewhat the kind of angle we are looking for, are named in the flapboard-picture below).


3) We talked about the gestalt contact cycle (mostly about human psychological defenses) which you can find from internet by googling it. It's crucial that everybody understands the basics of the contact cycle, because it represents the psychological mechanicsms what we want to teach with this game. Heroskills will be based on these defences, and we talked about the process on how to transform them into heroskills. We have a basic schech about these skills, but they might change during the process; most important is that the background theory and the way we use it remains the same.


4) We talked about the way of working in this project, which is all about not doing too much. We belive that the flow of the process will be present in the work (as in theatre), so we don't want to spoil that flow by trying too hard. We need to enjoy while doing this project, so that people playing the game can enjoy it too. So basically; don't try to push too hard :).


5) We talked about the owning-percents of the upcoming game-product; 10 % is reserved for the inventor of the game-idea, and the rest is shared between the people involved in this project. We will share the percents based on the contribution to the project, so it will be fair for everyone. The work you do for the game will be your property, so you can own a part of graphics or coding, but you can't remove it from the game afterwards. If the game will be a success and produce money, you will get what is reasonable concerning the contribution you have given for the project. It is really important that you mark every piece of work done for the project to the given channel in discord, so we can see them when distributing the shares. We will make sure that the distribution process will be fair, and there won't be any bitterness.


6) We talked that in the end of every Wednesday-meeting, we will clarify that who will do what for the next week. The most important thing is not to do a lot, but to do what is good for oneself and what is enough to take the next step. We don't have to build the world in one day :)<3


I (Helena) promised to do these things before next week:


- Announcement of apprenticeship to job center
- To figure out how people could join these Wednesday-sessions throught skype-connection
- To install godot into my computer and work my way to understand the system so after next Wednesday coding-people know when and how to start coding (i will meet Susanna Friday 12 clock, where we talk about godot so i hope the usage will be more clear to me after that!)

- Make a google drive for us
- Make a trello for us (first i will investigate if it will serve us though)


Oona Suikkonen is the leader of the graphics-team, which consist of Oona, Pihla & Pauliina. They promised to do sketches of characters, village, and possibly the fight-mode. Oona will post some genrematerial into the drive, and host a padlet with the graphics-team, that every member of the workgroup can watch -> Oona will put instructions of this to PRG discord before next wednesday.


Katariina Aho will write an recap-articles about the workprocess before every Wednesday.

Jeremia is also a part of this project, whom angle will be cleared out since he has read this and we have talked it through during this week.


Please tell, all you that were present in the first meeting, if there is something that i did miss from this recap!


I promise to help everyone that are willing to contribute into this project, to get the help needed so the project will go forward. Remember to always speak out loud if there is anything you need to move forward - together we will figure out how to remove the obstacles that are in the way. We will do this together!


I will always share pictures and recaps about everything we have drawn or looked at on Wednesdays. Please ask spesific questions if there is anything you would like to know more about. Challenge yourselves to think and propose yourselves when there is something you would like to say or do. And remember to link your friends if you notice that there is something your contact could help in!


Also one important thing: Remember to spread the word about this facebook-group, and invite everyone that you think could have something to offer in terms of doing or consulting :).


This is what we need right now:
1) We need more people for coding.
2) We need an introduction of Godot for the next meeting.
3) We need someone to do a trailer of the game (the idea of it will be posted in form of picture below)


My (Helena) contact information:
Helena Pavloff-Pelkonen 0408141246 (phone-calls), 045 (whatsapp) psykkis@hotmail.com
Link to PRG discord: https://discord.gg/q4sMw6j (where the work is shared -> open the gamedesign-channels by following the instructions of the #roles -channel, or just ask it in the general-conversation)


Thank you to you all that are a part of this in any way. This has been and will be an awesome journey, and I'm happy to share it with you guys :). Thank you that you are taking a leap of faith to see what if this will really be a great success!

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